Previously on “Long Live The Queen!”
This is our playing order with 10 rounds between us. I think it’s enough time to actually do something, but not to push the game in a certain direction.
Check out the coverage of the previous turns:
Turns 1-10 – Turns 11-20 – Turns 21-30
Cleopatra is the first AI we met and we discovered two city states fairly close to us. Not much happened except for the settler being done. Paeroka did her last turn before handing it over to me. This is what she left me with.

Turn 31
It’s my turn and oh boy, was I in for a treat. Paeroka left me with the responsibility to choose a location for our first settler. There were two spots with a big city logo on it, one on the coast, and one near the horses. I’d almost say the whisper of Paeroka kept replaying in my head. “Horses, horses, I like horses.” So I went with horses. For the first round, it didn’t matter much. Move the builder out of the way, and send the settler on his way. The slinger is going eh, I don’t know. What am I doing anyway?

Turn 32
I have no idea what happened, but Cleo decided to say hi to the new ruler of England. She might be from a desert civilization, but she’s ice cold. More ‘ice queen’, less ‘hot stuff’.

Not much else happened. The warrior moved northward, the scout westward, the slinger is on its way to meet the settler and keep the Carthage warriors off the spot.
Turn 33
Our slinger spotted the ocean on our left. That’s not bad if that means we only have to defend one side. Can we take Chartage as our own? I’ve never tried, but it would be a nice addition to our empire.
The settler moved into the right spot, but I couldn’t build the city yet. Next turn! The warrior is still heading North, and our scout heading South West. So far, so good.

Turn 34
Our scout discovered a barbarian camp and the scout of a new civilization, Gilgamesh of Sumeria.

Look at this chill dude. His happy face and relaxed attitude are the complete opposite of the frigid ice queen Cleopatra. Maybe we can be friends? I did decline on sharing capital locations so I don’t know where he recides yet.
The barbarians are more of a problem though. I’m glad I hadn’t moved the warrior yet, so he’s on his way back to London in case the barbarians get it in their head to come our way. Gilgamesh’s scout already had an encounter with the barbarian group outside of the camp as their health revealed.
Leeds is built and I started with another slinger since archery was well on it’s way and I wanted to be more military minded than I normally am. Who knows if it’ll pay off.

Turn 35
The warrior is still moving down, the slinger is exploring the new coast line. Not much interesting happening on that side of the map. But on the Westside…
Ok, I did something stupid. I attacked the barbarian with the scout. It was already injured so I thought I could take him. Scout survived, and he could handle another attack if the barbarians survived.
Turn 36
I ended the turn and the barbarian attacked me and lost. The other scout was nowhere to be seen. That was my kill and the scout got a promotion. But the spearman in the barbarian camp decided to take revenge for their fallen brothers and attack the scout, killing him. Well, it did give us something at least *scratches head*. I made a new scout to make up for my incompetence. (I’ll leave the actual building to other people)

Turn 37
I really don’t like the colours of the city states. Black and red somehow remind me of the enemy (barbarians) and their units crossing our borders however they feel like, I don’t know. I don’t like it.
The slinger is finding more water which is interesting but not surprising. Now I really want to usurp Chartage. It’s sensible to expand that way, or we could try to claim the whole south coast if Gilgamesh is kindly staying out of the way.
The builder was roaming around the city of London and I finally decided to get him to work on the pearls. I didn’t know what else to do with him. The next person can create another one. The warrior is still walking South to protect us from any incoming barbarians if needed.

Turn 38
I get to make decisions again as Craftmanship is finished. I decided not to change anything. Then it gave me the option to pick a new civic and I chose Military Tradition. It was one of the few with a bonus (which I like and imo it’s always worth picking one with a bonus). It should give our units some benefits too which is always welcome.

The scout is done and I send him West again. Why? I need to make sure no barbarian is going to find us.

Turn 39
Not much happening here, just moving pieces along. Archery is ready and I picked Horseback Riding to profit from our newly acquired horses. It had a bonus too so only 10 more turns.
Turn 40
More bonuses! I like those and I wish Civ 5 had them.

Still not much going on besides moving pieces on the board. I sent the slinger to Leeds for an upgrade. The archer building in London should be done soon too. Hopefully, that’s enough of an army for now and Krikket can focus on more fun stuff.

I survived! The kingdom isn’t on fire, we’re not under attack, nor have I declared war on someone. It wasn’t as bad as I thought, but I did notice I’m more consciously thinking of all the steps and that’s not a bad thing.
Next up is Krikket. Here is the direct link to the file. I don’t have much advice for you besides don’t set the world on fire. Yet.