
This is how I started my second reign. So much has happened since I was last here. Check out Naithin’s dedicated page for coverage of each of our turns.
Also, I’m still super annoyed we play with red-white units. The city states are black-red, and the barbarians red-black. Super confused all the time.
Turn 111

I finished Paeroka’s turn and immediately, I have an angry latinx at my doorstep, banging on the door. Brazil denounces us. It might have something to do with the military units still at his doorstep. Anyway, I let him be. If he wants to come at us, we’ll be ready.
The spearman in Stoke-Upon-Trent finishes.
Turn 112
Catherine wants to make peace with us. Still with the same offer of 5 gold. Sigh. What about ‘no’ don’t you understand?
I sent our scout to the far north across the West flank of France to see what was out there and I found a nice surprise: a barbarian settler. I’m going to claim him.

London has started production of Ancient Walls. It makes sense to protect our capital with these aggressive AIs.
Our friendship with Cleo expired.
Turn 113
Once again, we’re friends with Cleo. Our unfriendship didn’t last long. Maybe this is better.
Math finishes and Military tactics is automatically chosen as a follow-up. Did I do that? Or did someone else set up the sequence? Is that possible now or am I seeing ghosts? No idea.
Turn 114

I finally captured the barbarian settler <insert evil laugh>. Those fuckers pestered us long enough. It’s time we start collecting. We’re going to have some fun with this one.

Mass production is boosted (I don’t remember why, sorry)
Turn 115

Catherine wants to be friends again and I’m going to accept because I want to build a city right next to her empire. Just to spite her and have access to the open ocean.
Turn 116
Cleo made peace with Gilgamesh.
Turn 117
Aquaduct district construction started in London. I didn’t know what else to do and I always get in trouble with housing, so this seemed like a good option. Leeds is spotted by the barbarians, but the scout will never make it back to camp. Stoke-Upon-Trent gets a campus district, just in case we still want that scientific victory.
Turn 118
I’m ending out the military to take out the barbarian camp to the south. They bother me, but the galley has spotted a swordsman. This could get difficult without range support. Calling in more troupes
Turn 119

Hanging Gardens in Birmingham, because what else was I going to do. It seemed like a nice spot too.
Bristol is founded and we get a swordsman. Catherine doesn’t like us that close. I knew that. Sorry, it won’t happen again. Probably.
So this might be were everyone else in this game is going to facepalm. Why the hell would I found a city *over there*? Well, why not? We get bonus points for being sea side so it makes sense to found cities there, but none other than London has a waterfront. There’s also resources there and I was kind of scared the barbarians would’ve taken the settler back if I walked much further. In the end, it’s a free city that could help us a lot in the end.
Turn 120
Military tactics is done and we’re moving on to Construction. No boosted techs available at this time.
The savegame can be found here
Free city! That’s quite the coup! :D
Curious to see where Krikket takes us next now that we’re all peaceful again. >.>
I love free stuff 😄
Interesting choices. :)
To answer your question, yes, it s possible to set an a technology to be researched in advance. If you do that then all required technologies will automatically be set to be researched until the chosen one is complete.
That city near France might be a bit complicated in the short term. But since it came from a free settler I don’t think it is a big deal and like you said, it is close to the open sea. We can always try to expand towards there in the future too if we feel the need.
Thank you for answering my question! I hope founding Bristol isn’t what’s going to bring us down though 😂