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Long Live The Queen! Turn 191 – 200

Here we go! Round three. Empires are expanding and we’re sandwiched between them. Borders are closer than ever before and I’m almost sad that all nations are still active. Won’t someone start killing yet? I don’t think we’ll start a war though. At least, not yet.

Check out Naithin’s dedicated page for coverage of each of our turns.

First few turns were uneventful. Except for Pedro’s demands and I laugh at his childish behavior. Please, sir, you’re an embarrassment to your country.

Turn 193

Medieval Faires completes and I start the research on Guilds, something every game needs, right? A wat is now in production in Leeds. I remember someone saying wats are good, so I thought it was a good opportunity to build one. More barbarian sniff hounds are at our borders.

Turn 194

Siege Tactics finished. Mass production is being researched now, only three turns. I’m all for quick research completion.

America wants sugar (hey, no surprise there), and for a total of 71 gold (of his 172 gold), I’ll gladly accept. I’ll gladly take all your moneys, America.

Turn 195

I buy the mercury patch near Leeds and guide the settlers to their new living place to the South. I already sent some military units to scout ahead and make sure the area is clear. I’ll keep at least one of them close for the time being.

Turn 197

Mass production finishes. Time for some Astronomy. Who doesn’t like looking at the stars.

Turn 198

Sheffield is founded and I start working on a granary. More projects finish and I assign new ones. A market in Bristol, an armory in Stoke, and a Campus in Bradford.

Turn 199

Gilgamesh declares war to Cleo. I don’t know how unexpected this is, but it might be good to have those deplete each others resources.

Cleo wants mercury, our newly obtained resource in exchange for coffee and gold. She also want our alliance, but she’s just gone to war with Gilgamesh. So I don’t really want to.

Then Gilgamesh is saying “Hi friend! I’ve got a good offer for you today.” Well, no thanks buddy. I’m not getting into your war.

Everyone wants mercury today. Catherine also wants some and offers gold and open borders, just on her side. Even though it’s not much gold, I want to accept because I want to bleed her dry. 4 extra gold per turn for 30 turns is a lot.

Turn 200

This helps a lot because Sheffield is next to a natural wonder, which I want to buy. So here goes. Tsingy de Bemaraha is ours now. There is another mercury pile next to the city border, so I have a feeling that one will be ours soon too. Especially with the high demand.

London finishes up a trader and I can work on another knight. Birmingham is going to work on a shrine now.

Krikket, you can find the save game here.

Long Live The Queen! An Empire Divided (Turn 111 – 120)

This is how I started my second reign. So much has happened since I was last here. Check out Naithin’s dedicated page for coverage of each of our turns.

Also, I’m still super annoyed we play with red-white units. The city states are black-red, and the barbarians red-black. Super confused all the time.

Turn 111

I finished Paeroka’s turn and immediately, I have an angry latinx at my doorstep, banging on the door. Brazil denounces us. It might have something to do with the military units still at his doorstep. Anyway, I let him be. If he wants to come at us, we’ll be ready.

The spearman in Stoke-Upon-Trent finishes.

Turn 112

Catherine wants to make peace with us. Still with the same offer of 5 gold. Sigh. What about ‘no’ don’t you understand?

I sent our scout to the far north across the West flank of France to see what was out there and I found a nice surprise: a barbarian settler. I’m going to claim him.

London has started production of Ancient Walls. It makes sense to protect our capital with these aggressive AIs.

Our friendship with Cleo expired.

Turn 113

Once again, we’re friends with Cleo. Our unfriendship didn’t last long. Maybe this is better.

Math finishes and Military tactics is automatically chosen as a follow-up. Did I do that? Or did someone else set up the sequence? Is that possible now or am I seeing ghosts? No idea.

Turn 114

I finally captured the barbarian settler <insert evil laugh>. Those fuckers pestered us long enough. It’s time we start collecting. We’re going to have some fun with this one.

Mass production is boosted (I don’t remember why, sorry)

Turn 115

Catherine wants to be friends again and I’m going to accept because I want to build a city right next to her empire. Just to spite her and have access to the open ocean.

Turn 116

Cleo made peace with Gilgamesh.

Turn 117

Aquaduct district construction started in London. I didn’t know what else to do and I always get in trouble with housing, so this seemed like a good option. Leeds is spotted by the barbarians, but the scout will never make it back to camp. Stoke-Upon-Trent gets a campus district, just in case we still want that scientific victory.

Turn 118

I’m ending out the military to take out the barbarian camp to the south. They bother me, but the galley has spotted a swordsman. This could get difficult without range support. Calling in more troupes

Turn 119

Hanging Gardens in Birmingham, because what else was I going to do. It seemed like a nice spot too.

Bristol is founded and we get a swordsman. Catherine doesn’t like us that close. I knew that. Sorry, it won’t happen again. Probably.

So this might be were everyone else in this game is going to facepalm. Why the hell would I found a city *over there*? Well, why not? We get bonus points for being sea side so it makes sense to found cities there, but none other than London has a waterfront. There’s also resources there and I was kind of scared the barbarians would’ve taken the settler back if I walked much further. In the end, it’s a free city that could help us a lot in the end.

Turn 120

Military tactics is done and we’re moving on to Construction. No boosted techs available at this time.

The savegame can be found here

Long Live The Queen! Turn 31 – 40

Previously on “Long Live The Queen!”

This is our playing order with 10 rounds between us. I think it’s enough time to actually do something, but not to push the game in a certain direction.

  1. Naithin
  2. Rakuno
  3. Paeroka
  4. Me
  5. Krikket
  6. UnwiseOwl
  7. Rambling Redshirt
  8. Kanter

Check out the coverage of the previous turns:
Turns 1-10Turns 11-20Turns 21-30

Cleopatra is the first AI we met and we discovered two city states fairly close to us. Not much happened except for the settler being done. Paeroka did her last turn before handing it over to me. This is what she left me with.

Turn 31

It’s my turn and oh boy, was I in for a treat. Paeroka left me with the responsibility to choose a location for our first settler. There were two spots with a big city logo on it, one on the coast, and one near the horses. I’d almost say the whisper of Paeroka kept replaying in my head. “Horses, horses, I like horses.” So I went with horses. For the first round, it didn’t matter much. Move the builder out of the way, and send the settler on his way. The slinger is going eh, I don’t know. What am I doing anyway?

Turn 32

I have no idea what happened, but Cleo decided to say hi to the new ruler of England. She might be from a desert civilization, but she’s ice cold. More ‘ice queen’, less ‘hot stuff’.

Cleopatra is not impressed

Not much else happened. The warrior moved northward, the scout westward, the slinger is on its way to meet the settler and keep the Carthage warriors off the spot.

Turn 33

Our slinger spotted the ocean on our left. That’s not bad if that means we only have to defend one side. Can we take Chartage as our own? I’ve never tried, but it would be a nice addition to our empire.

The settler moved into the right spot, but I couldn’t build the city yet. Next turn! The warrior is still heading North, and our scout heading South West. So far, so good.

Turn 34

Our scout discovered a barbarian camp and the scout of a new civilization, Gilgamesh of Sumeria.

Look at this chill dude. His happy face and relaxed attitude are the complete opposite of the frigid ice queen Cleopatra. Maybe we can be friends? I did decline on sharing capital locations so I don’t know where he recides yet.

The barbarians are more of a problem though. I’m glad I hadn’t moved the warrior yet, so he’s on his way back to London in case the barbarians get it in their head to come our way. Gilgamesh’s scout already had an encounter with the barbarian group outside of the camp as their health revealed.

Leeds is built and I started with another slinger since archery was well on it’s way and I wanted to be more military minded than I normally am. Who knows if it’ll pay off.

Turn 35

The warrior is still moving down, the slinger is exploring the new coast line. Not much interesting happening on that side of the map. But on the Westside…

Ok, I did something stupid. I attacked the barbarian with the scout. It was already injured so I thought I could take him. Scout survived, and he could handle another attack if the barbarians survived.

Turn 36

I ended the turn and the barbarian attacked me and lost. The other scout was nowhere to be seen. That was my kill and the scout got a promotion. But the spearman in the barbarian camp decided to take revenge for their fallen brothers and attack the scout, killing him. Well, it did give us something at least *scratches head*. I made a new scout to make up for my incompetence. (I’ll leave the actual building to other people)

Turn 37

I really don’t like the colours of the city states. Black and red somehow remind me of the enemy (barbarians) and their units crossing our borders however they feel like, I don’t know. I don’t like it.

The slinger is finding more water which is interesting but not surprising. Now I really want to usurp Chartage. It’s sensible to expand that way, or we could try to claim the whole south coast if Gilgamesh is kindly staying out of the way.

The builder was roaming around the city of London and I finally decided to get him to work on the pearls. I didn’t know what else to do with him. The next person can create another one. The warrior is still walking South to protect us from any incoming barbarians if needed.

Turn 38

I get to make decisions again as Craftmanship is finished. I decided not to change anything. Then it gave me the option to pick a new civic and I chose Military Tradition. It was one of the few with a bonus (which I like and imo it’s always worth picking one with a bonus). It should give our units some benefits too which is always welcome.

The scout is done and I send him West again. Why? I need to make sure no barbarian is going to find us.

Turn 39

Not much happening here, just moving pieces along. Archery is ready and I picked Horseback Riding to profit from our newly acquired horses. It had a bonus too so only 10 more turns.

Turn 40

More bonuses! I like those and I wish Civ 5 had them.

Still not much going on besides moving pieces on the board. I sent the slinger to Leeds for an upgrade. The archer building in London should be done soon too. Hopefully, that’s enough of an army for now and Krikket can focus on more fun stuff.

I survived! The kingdom isn’t on fire, we’re not under attack, nor have I declared war on someone. It wasn’t as bad as I thought, but I did notice I’m more consciously thinking of all the steps and that’s not a bad thing.

Next up is Krikket. Here is the direct link to the file. I don’t have much advice for you besides don’t set the world on fire. Yet.

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