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Relaxing with Journey

This post is part of the Blaugust Developer Appreciation Week.

Journey is an indie title for the Playstation. It was praised and loved by many and I played earlier this year for the first time. I felt sick and needed something relaxing to play.

Journey almost feels like a meditative game. Your avatar doesn’t speak and the music is relaxing. The environment is the only thing guiding you through the levels. Exploring the levels more will give your cape a boost which means you can jump/fly higher/longer. I think my cape was longer than I was and the extra boosts were useful in one of the later levels in which you have to ascend a tower.

You begin in a desert with only a few ruins around. That’s where you’re going. Red and gold indicators help you find your way, slowly introducing new mechanics to unlock new areas.

There are some enemies, giant dragon like structures, which point their laser eyes at you. I think I died once when I saw them for the first time.  They’re intimidating enough that you know without anyone telling you, hey, this is a bad guy. I commend the devs for the art direction.

Even though the game has been released years ago, people are still playing. I had no idea that you shared your game with someone else. After a few levels I noticed that my buddy’s cape had different lengths, indicating they were different players. In the later levels, a buddy is crucial for keeping warm. I was lucky to have one who knew what was necessary.At the end of the game, I even received an extra achievement for finishing the game with a partner throughout the whole game.

Everything they say about this game is true. Beautiful art style, great music, a nice story. It only took me a couple of hours, but they were a lot of fun. I definitely recommend it to anyone who hasn’t played it yet.

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