Is probably a tank. It just doesn’t fit my playstyle well. I prefer to play DPS with a healing ability since I play solo a lot. I could go tanky, but that often means that I have a low damage output and just messes up with my gaming vibe. I want the enemy’s HP bar to disappear in seconds.
Oceanmariee of Soul of the Forest blogged about this and it’s an interesting prompt, so I wanted to talk about what classes (or roles) I do play and why I won’t pick tank or melee classes as often.
I used to have a laggy internet connection and was deathly afraid to play anything melee. Especially in League of Legends. I knew that I couldn’t jump into a fight, because that often meant that I was dead before my screen readjusted to real time. It sucked.
Now my internet connection is great and I rarely have lag anymore. I tried melee in multiple games now and I’m still on the fence if I like playing melee at all. It worked for my monk in Diablo 3, but I didn’t like the martial artist class in Blade & Soul. It might because of the game and the combat mechanics, I haven’t thought about that well enough.
Even in Guild Wars 2 where each class can wield a multitude of weapons, often both melee and range, I tend to go for range. The bigger, the better. My main, a ranger, does have melee weapons in her bags so I can switch to sword or great sword when I know these will work better against the enemies I’m facing.
I’m always looking for the most interesting class to play in a new game, where ‘most interesting’ is a class that isn’t be done by everyone else. Warriors, rangers, mages are old. Give me something interesting, something new. Think of a new way to crush demons. Maybe mind control them and have them eat their own brothers and sisters. It’s a nice twist on the classic necromancer. I’d play that.